#pragma once

#include "Sprite.h"
#include "TouchArea.h"

class GameplayUI {

public:	
	explicit GameplayUI();
	
	void Load( );
	
	void Unload();
	
	// returns true if the pause menu should open
	bool Update( float dt );
	
	void Draw( int score, int highscore );
	
private:
	
	Sprite m_bg;
	Sprite m_digits;
	Sprite m_pause;
	TouchArea m_pause_button;
};